Killing Floor Calamity: Review
While the game looks starkly different, the Killing Floor formula is here in all its glory with only a few variables changed. The most obvious is point of view. Calamity takes the first person shooter and pulls it back to a twin stick arcade experience. Even with this radical gameplay change, it still retains nearly everything that makes Killing Floor work. While that’s great and all, that also means that if you weren’t a fan of Killing Floor on the PC, then this one probably won’t win you over.
Video Review
The Formula
If you aren’t familiar with Killing Floor, this is how it works. You select a perk which grants you bonuses and determines what weapons you will be most effective at using. You then must survive waves of enemies and mini bosses until you complete every wave. Between waves you use the money you have earned to buy weapons and re-equip yourself. But don’t get excited when you complete the last wave of your game, because you’re not done. There is one additional wave in which you must kill the patriarch. This bad dude is tough, and don’t expect to beat him on your first try.Headshots
There’s a big emphasis on getting headshots in Killing Floor, because they deal more damage and conserve precious ammo. I assumed this would have to fall by the wayside in Calamity, but I was wrong. Stopping for a second and holding the left trigger will line up a headshot, a crucial technique for weapons like the crossbow. A small but very useful mechanic that differentiates the game from others in the genre.Perks of the Job
All the original perks return but with additional special abilities for each. They work on a cooldown and range from a speed boost all the way to a flamethrower turret. These abilities are where Calamity most diverts from its PC predecessor, but it is a very welcome divergence. So much so that I wish it is a part of all future and current Killing Floor games.Two’s a Party
The most glaring difference between Calamity and its predecessor is the player limit. Killing Floor has always been about a party of players working in unison to conquer the brutal difficulty. However Calamity limits this to only two players, which is disappointing but understandable once you play.Since the the co-op is local only, you’ll always be sharing a screen with your partner. This means the two of you are limited to how far you can move apart. This results in frustrating situations where the actions of one player can box their partner into a corner of death.
While undeniably annoying, if you and your partner can communicate effectively you can help prevent these situations, and in a way, this limitation even adds to the cooperative experience.
Teamwork
Make no mistake, this game requires cooperation to succeed. Medkits are far more effective if administered to someone else rather than yourself and picking a good perk combination between the two of you and then actually playing to each other’s strengths is a must.Unfortunately this also means that solo play is far less interesting because many of the cooperative mechanics are absent.
If you want to play with a friend you’ll need a second OUYA controller or have a PS3 lying around. For some reason Calamity doesn’t support Xbox 360 controllers, which is an odd issue, and I think its’ worth noting.