It doesn’t appear this way, but reviewing a game comes with a responsibility. And when I first started doing it I too, didn’t realize this. The game was simply an object, a product, a “thing”. It could be looked over... Read more
Deep Dungeons of Doom is kind of like Castlevania, except you don’t have a whip…and can’t move. The game boils down to about three possible actions, but those actions must be perfectly timed, and any misjudgments can ruin a... Read more